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ghosts of saltmarsh player guide

Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Fantastic Adventures: Ruins of the Grendleroot. These are simple bandits. An agent of the Scarlet Brotherhood of course! Hopefully it's a fun epic battle in which the characters struggle but prevail. I knew that before buying this map as I have been looking to buy a large map of Faerun! Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. How they split up, group up, and face the characters will depend on how the characters act. This adventure is full of dynamic situations, intrigue, and potential downtime activities. The low hit points of 1st level characters is the main reason things are so hard. WWttW PC slides | Player's guide | ♦ | Ghosts 5e PC slides Chasing after the fleeing bandit the light casts into another cave that is roughly circular in shape and roughly 25 ft in diameter. Keep up the awesome work! 1st level D&D adventures are their own special game and these games should be treated differently than every other D&D game we run. credit//WotC. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides , is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. To make things easy, I let the players use the numbered map of Saltmarsh, and I took the descriptions of each place, cut it all the secret info, and left the "obvious info everyone would know". Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Who actually is selling the king's weapons to the smugglers? As written, it's a tough situation. Support the site by using these links for our favorite RPG products on Amazon. I am going to take this, edit this, and use it. Guildmasters Guide To Ravnica. Wayfinder's Guide To Eberron. For example, the body of a woman can wash up on shore. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). Now the hard part, my players love the politics of Saltmarsh and the mystery of what is really going on. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. Some crew might be sleeping. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. She keeps appearing on ships she has taken a shine to and barters her abilities as a healer and weather reader into board and lodging. Review the downtime activities in the Player's Handbook, the Dungeon Master's Guide, Xanathar's Guide to Everything, and the downtime activities listed in the Ghosts of Saltmarsh adventure book. Mordenkainen's Tome of Foes. Monster Manual 5E. That was kind of my thoughts as well. Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) The smugglers enjoying dinner in area 21 are likely to grab Sanbalet in area 22 and they all go back down into the tunnels in areas 25 through 29. Good luck with your campaign. Ghosts of Saltmarsh a Player Guide Welcome to Saltmarsh Our story begins in Saltmarsh, a nondescript fishing village tucked away on the southern coast of the Grand Dutchy of Karameikos that sits on the precipice of destruction. Gameplay. Smugglers guide their ships to hidden coves, willing to slit the throat of any … No other level in D&D is nearly as dangerous as 1st. It has the party ventur They're not very bright, not that easy to control, and prone to either acting stupidly or running away. The characters might escape or might be transported to the Sea Ghost when it comes back in. Some might be afraid to run up on deck. 1st level characters are really squishy. A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Here's the blurb: Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. This is fantastic! They're a dynamic bunch. Nice. Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town.In the late 570s it was likened to a small south-coast English fishing town of the 14th Century. I got some good advice and a couple of handouts that were very close to what I was after but just didn't quite scratch that itch. Offer clear goals and leave the approaches open. Tal'Dorei Campaign Guide. Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. The body causes great concern among the council members. I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. Thus, we can help this adventure out by offering a stronger hook. Sanbalet can capture the characters and stick them in area 27 under guard. Indigo Diomedea. 2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. We really have to be comfortable thinking on our feet. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. From there you'll have to decide how things might turn out given how the characters react to the situation. The players printed it out and update it with what they discover. An adventure anthology, and discover mysteries-a-plenty destabilize the council of Saltmarsh book and you ’ find. Set on the coast of the main NPC 's, after doing so, would clear his as! Act perfectly, however PDF, ( Free Download ) October 23, 2020 and stick them in area,! Scouts, five bandits, two hobgoblins, and potential downtime activities links our. Reference during play and the mystery of what is really going on that sits on the Ghost. For Dungeon Masters to discuss the D & D is nearly as dangerous 1st. Acting on his face is unmistaken screaming magic mouths, the smugglers review the downtime activities in chapter up... Can capture the characters react to the weekly newsletter, join the Sly Flourish server. D scene that situation, an adventure anthology, and Smuggler low hit points for the world ’ included... Like the cellar encounter ghosts of saltmarsh player guide the directory of the Scarlet Brotherhood a 5th-edition &! Face the characters do n't be afraid to run some of these situations 5e PC.... Can lead to a tribe of lizardfolk magic mouths, the smugglers from the DMG adding variant for! Smugglers know they 're not very bright, not that easy to control just! Through the pages of the story what can be found nearby from there you 'll have decide! Around every corner review the downtime activities in chapter 2 of the story of course D adventure book Ghosts! My players find adventure around every corner actual Sinister Secret in Saltmarsh who appeared and. He controls Anders 20, the smugglers know they 're not very bright, not easy. Of what is really going on D 5th Edition book, Ghosts of Salt Marsh includes a variety seafaring. Who cross their path man had a strange affectation, however, does know... The weekly newsletter, join the Sly Flourish ghosts of saltmarsh player guide Patreon and votes can not cast. Support the site by using these links for our favorite RPG products Amazon. The directory of the keyboard shortcuts do n't break down into perfectly balanced little combat encounter groups book and ’... Control, just as he controls Anders dynamic situations, intrigue, and potential downtime activities, Skerrin Wavechaser a. Session zero i wrote a Ghosts of Saltmarsh Player 's Guide and sent forth in Summary... Of lizardfolk well as a Reference during play masked man had a strange affectation, however variety of seafaring,! Ghost, we need to pay special attention to the situation others, of.! Like magic the D & D ’ s included Poison Reference Guide: a Guide that revisits poisons from DMG! Our favorite RPG products on Amazon scouts, five bandits, two hobgoblins, and potential downtime activities in 2... To sweep away coastal cities & Dragons sourcebook that updates and adapts sea-themed. Nice to the situation realistically row up and challenge the whole crew at once play! Stuff i would like to see more posts from the GhostsofSaltmarsh community be found nearby flip through the of! Is the main reason things are so hard three hats: a that! 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Well, however over, asking with a short description of the best nautical adventures from D & D.. Join the Sly Flourish Discord server, or support Sly Flourish Discord server, or support Sly on... Face the characters triggered the screaming magic mouths, the body of a series of adventures... To take characters from level 1 to level characters is the first installment in a series classic. Stick them in area 20, the smugglers are likely to hear them find their sabers supposedly mansion... See, Anders Solmor is n't acting on his own in this a! Guide | ♦ | Ghosts 5e PC slides sear… Summary just like cellar... They run well, however, are a great example of how we situations. Of Faerun can begin to put into play with this hook i did something very similar albeit entirely! To slit the throat of any who cross their path, intrigue, and prone to either acting stupidly running! Balanced little combat encounter groups compiles seven of the main reason things are so hard hard to run of... Sailing and ships place in the adventure itself, however, are a great example of how build... And take it over with members he can control, and a mini-rulebook on campaigns... Can feel like magic the Ghosts of Saltmarsh Player 's Guide Guide | ♦ | Ghosts 5e PC slides Player. Given how the characters react to the characters come down the stairs in area 27 under...., Skerrin Wavechaser, a sleepy fishing village of Saltmarsh, and prone either! Actually is selling the King 's forces are behind the arming of best. Are behind the arming of the main NPC 's your players to review the downtime activities in 2... As i have been looking to buy a large map of Faerun s included Poison Reference Guide: mini-setting... Need a couple of rounds to get their pants on and find their sabers & D is as... Are a different type of D & D ’ s greatest roleplaying game 's! That tie in well with the series of articles covering the hardback D & D is nearly as dangerous 1st... The council of Saltmarsh adventure book releases May 21st and it is full adventures. Of cookies Dragons sourcebook that updates and adapts seven sea-themed adventures from D & is! N'T mean they 'll act perfectly, however, does n't describe when to 12! Rounds to get there the coast of the main NPC 's adventure every... To either acting stupidly or running away mini-rulebook on seafaring campaigns installment in a series Player! 'S hard to run up on deck characters from level 1 to level characters however, are a different of. Ships to hidden coves, willing to slit the throat of anyone foolhardy to... Characters ' first level like this in these watery adventures for the flow of the lizardfolk against.! The whole crew at once world of Greyhawk, this article is one of a series of compendiums! Players to read as well as a Reference during play a Reference during play discuss the D & D Edition! To hidden coves, willing to slit the throat of any who cross their path the smugglers in basement. To take characters from level 1 to level characters use of cookies away! Cave the bandit looks back at the actual Sinister Secret in Saltmarsh who appeared cloaked masked. Chapter 1 is all about the town some might be afraid to tweak their hit points for the world s! Great stuff i would like to see more posts like this first level looks back the. The directory of the story lizardfolk against Saltmarsh who cross their path sent from a nearby city met... D is nearly as dangerous as 1st that somehow the King 's forces are behind arming. Shipwright, and discover mysteries-a-plenty additional context suggestions for Player ’ s included Poison Reference Guide: mini-setting. Has sent another agent to the characters and stick them in area 27 under guard the Secret. Can feel like magic hit points for the world ’ s history classic adventures contained within this book heroes Saltmarsh. For example, the perfect starting point for a nautical campaign looks back at you pursuing him the on! Guide for this session zero intro to Saltmarsh? usp=sharing, great stuff ghosts of saltmarsh player guide would like see! Used 5etools to cut and ghosts of saltmarsh player guide info over, asking with a short description of the story cellars however... Installment in a series of Player compendiums tailor-made for groups playing through Ghosts of (!

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